wouldnt it be awesome to get an Ivory Throne for your Fireplace? More "build over Time" fortifications for your tavern like new windos, better Tables/chairs. More Tavern events like a broken entrance door resulting in an repair an an side quest to get a better door with iron hinges. So you could also spent your tavern gold for some shiny new weapons. Would be cool to have items to manipulate a roll (or get that damn+1 to get a success).
what about selling/buying items or consumables. Please let me know if this answers your question! Don't hesitate in asking more questions should you have more :) In addition, we want to increase the want to talk to the patrons both because they're engaging characters, and because you as a tavernmaster want to keep everyone happy in your establishment. For example, if you only have 10 points to spend, and there are 20 opportunities to spend points, you'll be more careful about spending your points on things that might not necessarily keep your tavern afloat, etc. It is our hopes that we will turn the heat up and increase the motivation and pressure on the player to really make calculated decisions on where you want to spend your points. As far as the "why should I be using these points" - that is a great question.
Is there any benefit in doing that? Hey, blainedeyoung! No worries, feel free to ask any question you like! As far as the current state of the game, the action points are used to help the patrons in the tavern and keep your business running smoothly. Keep the awesome ideas coming! Thank you so much!īlainedeyoung: We don't seem to have a questions about the game forum, so I'll just post this here because I'm requesting a game feature that will explain why and when and how much I should spend my action points asking adventurers about their lives. I should bother our writer Shawn to write some quests about a great adventurer who had retired after the battle with the Netherkin, and how your adventurers need their help once more, and take them out of retirement for good :D Our game, while a sort of simulator, is less of a tycoon game and more of a management RPG game (if that makes sense). I do like your idea on having retired adventurers having an impact on the world around them really cool! Currently, the way we handle adventurers and questing won't be deviating too far from where it is currently at (meaning, we want to focus heavily on managing the characters and teams, and focus heavily on the deep narrative), however, we do plan on expanding on those two things. Any chance you guys will put something like that in your final game? Hey, blainedeyoung! Great minds think alike, amirite? ) But probably the biggest difference was my quest system was going to involve x-com-like tactical combat. Retired adventurers living in town also attract younger adventurers who want to learn from them. I was going to have old fighters retire and become blacksmiths and do crafting like that. Sometimes, instead of retiring, adventurers go evil and create, new high-level dungeons for younger adventurers to explore. But, of course, the building you start with is a tavern. I was going to call it "Adventure Town" and when your adventurers retire, they build new buildings in town, that's the only way the adventure-based economy can expand.
We cannot wait to read your ideas and suggestions!īlainedeyoung: I just invented this game myself a couple days ago. While you can vote on as many goals as you wish, we encourage keeping it to just a couple goals per person, since flagging everything as important, effectively flags nothing. We have enabled voting on this board, and encourage you to up vote the things you'd like to see improved or expanded sooner rather than later. Likewise, we will consider any new feature adds in the terms of how they will impact these goals, either positively, or negatively.ģ) We will add those considered ideas on our online Trello Road Map board: This is where you can make new feature suggestions for Epic Tavern! Here is how it works:ġ) If you have an awesome idea, let us know by posting your idea in this forum!Ģ) As we get feedback from fans on which gameplay goals are most important/desired, we will track those ideas, and we will discuss various features which may help accomplish them.